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This is a lot of fun, and also a lot of chaos! I can't aim the fireballs, so I'm spamming shields and freezes until I get Dragon's Breath lol.

Not sure is it feature or a bug. On WMR your real hands about elbow in VR, so it feels like you using long sticks, instead of hands. And magic `shoot` about 15 degrees higher that actual hands direction.

I love the idea of bringing cards magic into VR, thats feels fresh. Also I see mana on cards, but not sure where I can see player mana

hahaha definitely a bug. We didn’t have any WMR headsets to test on so we couldn’t configure the offsets for controls etc. Sorry!!! We’d love to update it to work with that and the Index in future. Thanks for playing anyway and thanks for the feedback, we had a really great time developing it :) Player mana and health is displayed together, the glowing runes on the scroll surrounding the vial tattoo are the mana points. With more time we could have weighted mana and improved awareness of the MP to make that mechanic feel more important, but instead we just made mana regen fast enough for it not to hinder the gameplay. The code is all there, it just needs to be balanced/tweaked to “feel” good. We’d also like to improve the tutorial etc (it’s the painting on the wall of the spawn room, if you feel like re-visiting it).